In my sophomore year I was creating a game based around moving like an actual spider, the general idea was that the player would be able to move around walls freely then launch webs at walls and enemies to clear the path or pull themselves across gaps. After a couple weeks of designing and programming the basic movement, level and enemy design we decided the player should be able to do some form of swinging. At this point I had already started on how to pull enemies together with the physics system in Unity. Because both systems were going to need somewhat similar controls and movement we decided to combine them into the same system. As the days went on and work progressed the physics of swinging was not lining up, after a lot of fine tuning and testing I came to the conclusion that the two systems did not mix well. Unfortunately the deadline for completing the project coming up quickly. As a team we decided to change some of the level design and focus only on the web dashing and sticking enemies. The game was completed but because of the failed detour, attempting to shove a second mechanic in the same system, the best part of the game was not polished and fell flat. It was still an interesting experience and helped me learn a lot so if you want to play this game check out Rhonda Lost Her Eggs in the games section of my site.
Viquarious
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